Unfortunately most encounters don't play out so dynamically. A typical firefight might require players to snipe someone from afar, quickly switch to shotgun to dispatch a flanking Geth then cloak to surreptitiously move to a new piece of cover, etc. Later levels do contain plenty of brilliant moments. Should+you+buy+it? Infiltrator is a passable cover shooter with uneven pacing. ![]() The writing and voice acting aren't offensively bad, but also suffer from the same sense of blandness. Players can unlock and level-up biotics, but they suffer from a lack of identity – they are essentially all used to incapacitate an enemy and little else. All the game's enemies and combat encounters feel the same. None of these control issues are deal-breakers, but nothing else in Infiltrator (besides the visuals) excels enough to balance out the deficiencies. It can also be hard to deal with closing enemies – close-range combat can be clunky. Players can supposedly use swipe gestures to switch between pieces of cover, but the gestures often fail to register. Ezno's out-of-combat walking feels stiff and awkward. ![]() Unfortunately the player's other interactions with Infiltrator often frustrate. It's a nice combination of iPad ease and traditional FPS aiming skill. This zooms in the camera onto that individual target, brings up an aiming reticle, and allows players to fire. To target an enemy, players simply tap them when in range. ![]() The controls work well when enemies are at a distance thanks to the game's clever "tap to target" system. Did+we+like+it? Mass Effect Infiltrator's gameplay isn't as impressive as its visuals.
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